Rage of Bahamut: Episode 11 — Well That Sucked

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If this isn’t a metaphor for what Rage of Bahamut did to the people who stuck with it this far, I don’t know what is.

I’m not exaggerating when I say that it took me almost forty minutes to finish this episode. That’s the same amount of time it took for me to finish the latest Fate/Stay Night that consisted of nothing but the characters talking under a roof about simplistic morals whilst partaking in unfunny banter. Granted, I’m working from home at the moment and turned the episode on whilst I was busy finishing up some stuff, but holy crap was this penultimate episode a big f*ckball of boring, even with all the action happening on screen. Unless the finale blows my mind, Rage of Bahamut will officially be joining the very large list of anime I thought had promising starts, only to fizzle out in the end. I mean what happened?

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Everything that plays out makes sense, true. But it matters how you make sense to me, and Bahamut doesn’t do it in a way that makes me give a shit. For starters, this episode felt like it was stalling so that the episode could end on the actual summoning of Bahamut, and turned into more of an unfocused mess than Dynasty Warriors in the process. Everyone from Kaiser to Rita to the angels to Azazel were given their place in the battle, but none of it feels important. Not even Kaiser “killing” Favaro off felt important because not only did the fight not even take half-a-minute, but it’s quickly brushed off afterwards to get to the plot point of Kaiser’s superior turning out to be a traitorous douchebag and Amira becoming the key. I was never on the edge of my seat for how this war would turn out for reasons I’ve already established, and I sure as hell ain’t on the edge of my seat regarding the new plot turns regarding it.

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It also doesn’t help that a large chunk of the episode was focused on Jeanne killing off the three angels, only for Rita’s medicine to cure her and leave her a pitiable mess that’s unable to help in any way. Maybe that’s interesting to some of you guys, but as I said before, nothing involving the angels and demons is exciting me in any way because they’re not actual characters who stand for something a kindergartner wouldn’t know about angels and demons. And unless she plays a huge part next week, which will be difficult considering her lack of weapons and armor, Jeanne being saved will ultimately be useless to the actual plot because all you did was just lessen the amount of conflicts the protagonists have to face. Her story might as well be one of those minor heroine routes that gets an unusually large amount of focus in your VN adaptation because we need fans to please, actual progression be damned.

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On top of that, the spectacle is just boring to watch now. The animation has degraded (edit: I mean in comparison to the first few episodes. A few derp faces and lacking camera techniques aside, it jumped up in quality compared to the last few weeks), the battles are not nearly as well-choreographed exciting as they once were, and the current plot direction it’s anchored to is a snoozefest. With the final episode being next week coupled with the direction this episode took, I’m afraid the finale is going to be like Chaika’s, whilst channeling KyoAni. But let’s save those fears for next week, shall we?

One response to “Rage of Bahamut: Episode 11 — Well That Sucked

  1. I wasn’t a fan of this from the beginning but this has got to be the worst episode yet. Everything felt unimportant and just… I don’t know. Shame really but I still hope it’s successful.